Four, Straight Ahead and Pose to Pose | Principles Of Animation

Four, Straight Ahead and Pose to Pose | Principles Of Animation

STRAIGHT AHEAD AND POSE TO POSE – In this topic, we will now learn the fourth principle of animation, straight ahead and pose to pose.

STRAIGHT AHEAD AND POSE TO POSE

The 12 principles were introduced by Ollie Johnston and Frank Thomas, both of which are Disney animators who wrote this in their book called The Illusion of Life: Disney.

This principle comes with two methods of making animation:

1. Straight Ahead Action

This method, as I have mentioned before, is animating something from start to end. In other words when it comes to frames, you start from the first pose, then number 2, then 3, and so on.

In here the animation will have a better flow and lyrical feel but itcan be too floaty and unfocused.

Its purpose is to make the movement more fluid and dynamic.

Here is an example:

Image from: Pinterest

2. Pose-to-pose Action

In contrast to Straight Ahead, Pose-to-Pose refers to drawing key poses, then fill up the intervals. This is more planned out than the other.

This is good for communicating points with strong action poses mixed with extreme and contact poses. However, in doing so will make the action too posey.

Here is an example. The highlighted ones are the key poses and the rest will be filled later on.

Image from: Pinterest

Here is a simplified video of the fourth principle, again by Alan Becker, the creator of the famous “Animator vs Animation” series.

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