What Is Animation? Meaning And Stuff To Know About This Method
ANIMATION – In this topic, we will now know and discuss some of the things and stuff to know about animation.
Meaning
It is a method where pictures are modified in order to look like the image is moving. There are two ways to do animation: traditionally and digitally.
Traditionally, images are drawn or painted via hand in celluloid sheets that are transparent. These, then, are to be photographed and exhibited on film.
Here is a more elaborate and visual demonstration on how they make animations traditionally:
Digitally, these are done with CGI or computer generated images. It can be 3D (3-dimensional) or 2D (2-dimensional, basically using traditional tactics with CGI).
Frank Thomas and Ollie Johnston made a book called The Illusion of Life: Disney. There, they made the 12 principles that is still widely used in digital animation.
Here are the 12 principles:
- Squash and Stretch
- Its purpose is to add weight and flexibility to the drawn objects. The best example of this principle is the bouncing ball.
- Anticipation
- This principle is in order to prepare the audience for and action and to make it even more realistic. For example, a baseball player hints the audience that it will throw the ball by moving his arm back.
- Staging
- Literally, it is the presentation of any idea so that it is completely and unmistakably clear.
- Straight ahead action and pose to pose
- Straight ahead refers to animating something from start to end. Its purpose is to make the movement more fluid and dynamic.
- Pose to Pose, on the other hand, refers to drawing key poses, then fill up the intervals. This is in order to make the animation more dramatic or emotional
- Follow through and overlapping action
- Follow through refers to loosely tied parts of the body that continues to move.
- Overlapping rates on the other hand, refers to the tendency of parts of the body to move differently
- Slow in and Slow out
- This is in order to achieve an even more realistic movements and emphasizes on the extreme movements of an object inversely.
- Arc
- Most natural actions follow an arched trajectory and arcs. In other words, the principle suggests that the objects move in a curved motion in order to make the action more realistic
- Secondary action
- Basically refers to the other movements of an object in order to give more emphasis to the action
- Timing
- Refers to the number of drawings or frames in a given action, which results to the speed of the action. It has to make the objects obey the laws of physics.
- Exaggeration
- Animated objects aim to create the perfect imitation of reality and it depends on the audience whether they seek realism or a stylized one.
- Solid drawing
- Its principle is to apply a three-dimensional space or giving an obect volume and weight
- Appeal
- The charisma of an animated character. It has to gain the empathy and attention of the audience.